Yoku Wakaru Gendai Mahou, Episode 6- Next Please

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Well I was somewhat unimpressed with the conclusion to the past arc of sorts. The combat was a bit boring, although it was nice to see Misa doing some herself. But the combat wasn’t particularly interesting, just throwing swords around and making blue ball barriers. Also, large chunks of the fight sequence were lifted from the first episode, although the animation quality was passable.

Overall, the time traveling arc made little sense, and dragged on a bit too long. We’ve gone through half the show’s episodes and have barely scratched some of the other characters like Misa and Kaho. Misa is around a lot, but there’s been a distinct lack of related back story. There doesn’t seem to be any overarching storyline or premise to the show. I guess you can say it’s the adventures of Koyomi learning how to be a mage, but she seems pretty much at the same level she was at the start. Perhaps next week’s lost cat and magical item hunting will improve upon things.

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Related posts:

  1. Yoku Wakaru Gendai Mahou, Episode 4- Service Break
  2. Yoku Wakaru Gendai Mahou, Episode 2- Continuity
  3. Yoku Wakaru Gendai Mahou, Episode 5- Calm Before the Storm
  4. Yoku Wakaru Gendai Mahou, Episode 1- Loli Nopan
  5. Yoku Wakaru Gendai Mahou, Episode 3- Pantsu Patrol

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